

Tempus
Tempus is a Mobile Game that was developed for Android and ios.
This was made during my Professional Project Module in third year where we were placed into teams and then given a Client from the Games Industry. The client then provided us with a brief containing basic details on the game they were wanting made. We had to continuously communicate with our client throughout the year and work in any feedback given too us.
The brief given to us was to create a mini-game suite for the mobile market that dealt with the 5 stages of loss, more specifically the Kubler Ross model.
In the Team, I was the Lead Programmer and I had to assign all of the programmers tasks on a weekly basis and ensure they were all on track. In this project I personally worked on the Meta Game (Pictured on the left), the Acceptance Level, all of the UI (including all pause screens and end game screens) and the animations. Throughout this project I was not just a programmer but also worked along side the artist to create the game and level designs.
Language Used: C#
Game Engine Used: Unity 2017

Acceptance Stage

End Game Screen

Pause Screen
Game Trailer